Quinary I'm working quinary now projected onto low poly i have baked in substance painter just working on the cloths then it'll be fully optimised and ready to be put into unreal, this has been a very good learning process on how to optimise a model for games and the pipeline for that process.
full body of quinary I'm working currently on
reopping in Maya i brought zbrush model in to retopo in there then took to substance painter to bake high poly to low
the refined sculpt with detailing 
the sculpt building up part i started and challenged myself to learn women's anatomy with the project and i feel I've done quite well and this was the concept sculpt stage

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